Spell
QuickCynet Rollback
Archetype:
Cynet
View:
3416
Target 1 of your banished Cyberse monsters; Special Summon it. During your Main Phase, if your LP are 2000 or less: You can banish this card from your GY, then target 2 of your banished Cyberse monsters; add them to your hand. You can only use each effect of "Cynet Rollback" once per turn.
Cynet Rollback — Power Evaluation
Final Score: 58 ± 6 · Confidence: Medium
- Intrinsic: 55 · Deck: 60 · Meta: provisional
- Primary role: Recovery/Recursion · Secondary: Searcher/Tutor
Why it scores here
Cynet Rollback is a recursion spell: it Special Summons one banished Cyberse monster, and from the GY it can banish itself to add two banished Cyberse monsters to hand during a Main Phase at 2000 LP or less. Its value comes from converting banished bodies into hand and board presence, which earns the resource_economy and recovery weights. The 381-deck inclusion rate confirms it is a consistently played staple, but that frequency was not used to raise the score (guardrail 3). It has no interaction, is not a material body, and its power depends on a banished-Cyberse setup that the evidence does not show being built.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 60 | The card needs a banished Cyberse monster on board, and the LP-gated GY-banish route is conditional; deck co-occurrence with 35 archetypes shows it is live, but no combo data confirms how reliably the banished pieces are reached (inferred). |
| Combo & Conversion | 55 | Text gives one body summoned plus up to two extra cards added to hand, a two-for-one shape, but no combo examples or power index exist to confirm the conversion (inferred). |
| Resource Economy | 70 | The GY effect banishes itself and adds two cards, a net +1 card advantage gated by LP and once-per-turn limits (verified from text). |
| Effect & Interaction | 10 | The card has no negation, removal, or disruption text, so it offers no opponent interaction (verified from text). |
| Material Utility | 5 | It is a Spell Card and cannot be used as material, so the material axis is near zero (verified from text). |
| Resilience & Flexibility | 60 | It has two effects in two zones (field-independent GY use), each limited to once per turn, which gives some multi-zone redundancy (verified from text, inferred for value). |
| Deck-Building Efficiency | 65 | It runs at 1.18 copies average across 381 decks with partner support, so it is cheap to run, but it needs a Cyberse-banish setup (observed from deck data). |
Calculation
Weight profile: 0.7 Recovery/Recursion + 0.3 Searcher/Tutor. Intrinsic ≈ 55, Deck ≈ 60, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Converts banished Cyberse monsters into board presence and hand cards (verified from text)
- Two effects in two zones with once-per-turn limits give redundancy (verified from text)
- Consistently run across 381 recent decks in 35 archetypes (observed from deck data)
Weaknesses
- No opponent interaction or negation (verified from text)
- Second effect requires LP of 2000 or less during your Main Phase (verified from text)
- Needs banished Cyberse monsters already in place; no combo data confirms this is reached reliably (inferred)
Counters / choke points
- Requires banished targets, so disruption that removes or prevents banishing limits it (inferred)
Best use
Recovery/Recursion: banish-based recursion and refuel. Decks: Cyberse / Cynet builds, Code Talker and Firewall decks with Cyberse-banish support. Suggested copies: 1.
Evidence & gaps
- Verified: Effect 1 Special Summons one targeted banished Cyberse monster; Effect 2 banishes itself from the GY to add two banished Cyberse monsters during a Main Phase at 2000 LP or less; Each effect is limited to once per turn; The card has no negation, removal, or material text
- Observed: Appears in 381 of 381 sampled decks, averaging 1.18 copies; Co-occurs most often with Cynet Mining, Transcode Talker, and Micro Coder; Spans 35 archetypes
- Inferred: Net card advantage is +1 when the GY effect is used; Value depends on having banished Cyberse monsters, which the evidence does not show being reliably built
- Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no usage statistics (StatisticsCard) for archetype inclusion outside the 381-deck sample no banlist token; assumed 3 copies (unlimited) no evidence of how often banished Cyberse monsters are available in play






